Industries : Information and Communication Technology
Formats :
Trading Card Market
Trading Card Market Size, Share, Growth, And Industry Analysis By Type (Digital Game, Physical Card) By Application (Teenager, Adult), Regional Insights, and Industry Forecast From 2024 To 2032
The global trading card market size was USD 1.05 billion in 2023 and is projected to grow from USD 1.10 billion in 2024 to USD 1.61 billion by 2032, at a CAGR of 4.8% over the forecast period. Asia-Pacific is projected to maintain its leadership in the trading card market share in 2024.
The trading card market comprises physical and digital collectible cards used in games or as memorabilia. These cards often feature characters, events, or elements from popular franchises, and are exchanged or used in gameplay.
The trading card industry, both in physical and digital formats, has seen significant growth due to increased interest from collectors, gamers, and investors. The market has evolved from traditional physical cards to include digital versions, driven by innovations in gaming and technology. The popularity of franchise-based card games, combined with growing interest in collectibles, continues to push the market forward.
The trading card market is projected to grow significantly in the coming years, fueled by technological advancements in digital gaming and the consistent demand for collectible memorabilia. With a projected CAGR of 4.8% from 2024 to 2032, the market is set to expand from USD 1.10 billion in 2024 to USD 1.61 billion by 2032, primarily led by the Asia-Pacific region, which holds a dominant market share.
The trading card market is witnessing a shift toward digital platforms. Digital trading cards, integrated with online multiplayer games, offer users an immersive and interactive experience. Companies are leveraging blockchain technology to introduce non-fungible tokens (NFTs) in digital trading cards, making them unique and collectible in a secure and transparent manner. As this technology grows, it is expected to redefine how trading cards are collected, traded, and valued.
Another trend is the increased focus on collaborations between gaming companies and entertainment franchises. The inclusion of popular TV shows, movies, and sports figures in trading card series is not only boosting sales but also attracting a broader demographic. As a result, these collaborations are expanding the market’s reach and making trading cards more appealing to both traditional card collectors and new-generation gamers.
DRIVING FACTORS
The rise in disposable income and the growing gaming culture among teenagers and adults alike are major driving forces behind the trading card market’s expansion. As more people embrace mobile gaming and online communities, the demand for both physical and digital trading cards is increasing. Furthermore, nostalgia-driven collectors and gaming enthusiasts continue to push the market forward as they invest in both modern and vintage cards.
Technological advancements are also driving the growth of the trading card market. The digital transformation of the gaming industry has introduced collectible card games to a global online audience. Digital cards offer a more convenient, flexible, and scalable platform for gaming, allowing users to trade, battle, and collect cards in real-time across the world.
TRADING CARD MARKET REGIONAL INSIGHTS
Asia-Pacific is the leading region in the trading card market, holding the largest market share in 2024. The region’s dominance is driven by strong consumer demand in countries like Japan and China, where both digital and physical card games enjoy significant popularity. Companies such as Bandai and Konami, with their iconic franchises, have been pivotal in fueling this demand. Furthermore, the increasing adoption of mobile games in these countries has driven digital card games to new heights.
In North America, the trading card market is also growing steadily. The region is home to some of the world’s most prominent trading card companies, including Hasbro and Upper Deck. The market benefits from the deep-rooted culture of sports cards, along with the popularity of trading card games like Magic: The Gathering and Pokémon. As digital versions of these games continue to gain traction, the market is poised for steady growth across the forecast period.
TRADING CARD MARKET SEGMENTATION
By Type Analysis: The trading card market can be segmented into Digital Game and Physical Card types. Digital Game is expected to lead the market due to the growing popularity of online platforms that enable seamless trading, collecting, and gameplay.
By Application Analysis: The market is divided into the teenage and adult segments based on the application. The Teenager segment is the dominant category, driven by the rising popularity of online games and collectible card games among younger audiences.
KEY INDUSTRY PLAYERS
Prominent market players are increasingly forming partnerships to enhance their competitive advantage. Many companies are investing in new product launches to diversify their portfolios, while mergers and acquisitions remain key strategies for expanding product offerings.
LIST OF TOP TRADING CARD COMPANIES
Hasbro Inc. (U.S.)
Konami Holdings Corporation (Japan)
Bandai (Japan)
The Pokémon Company (Japan)
Blizzard Entertainment (U.S.)
Upper Deck Company (U.S.)
Bushiroad (Singapore)
CyberAgent, Inc. (Japan)
Fantasy Flight Games (U.S.)
Riot Games (U.S.)
Kyy Games (Finland)
Legend Story Studios (New Zealand)
REPORT COVERAGE This report extensively analyzes the trading card market, covering segmentation, key opportunities, industrial developments, trends, growth, size, share, and market dynamics. The report will be updated as necessary to reflect shifts in industry trends and market conditions.
REPORT COVERAGE
DETAILS
Market Size Value In
USD 1.10 Billion in 2024
Market Size Value By
USD 1.61 Billion by 2032
Growth Rate
CAGR of 4.8% from 2024 to 2032
Forecast Period
2024-2032
Base Year
2023
Historical Data Available
Yes
Regional Scope
Global
Segments Covered By Type
Digital Game
Physical Card
Segments Covered By Application
Teenager
Adult
Segments Covered By Region
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Table of Content
Global Trading Card Game Market Research Report 2024 To 2032
Report Overview
Study Scope
Market Analysis by Type
Global Trading Card Game Market Size Growth Rate by Type: 2018 VS 2023 VS 2032
Digital Game
Physical Card
Market by Application
Global Trading Card Game Market Growth by Application: 2018 VS 2023 VS 2032
Teenager
Adult
Study Objectives
Years Considered
Years Considered
Global Growth Trends
Global Trading Card Game Market Perspective (2018-2032)
Trading Card Game Growth Trends by Region
Global Trading Card Game Market Size by Region: 2018 VS 2023 VS 2032
Trading Card Game Historic Market Size by Region (2018-2024)
Trading Card Game Forecasted Market Size by Region (2025-2032)
Trading Card Game Market Dynamics
Trading Card Game Industry Trends
Trading Card Game Market Drivers
Trading Card Game Market Challenges
Trading Card Game Market Restraints
Competition Landscape by Key Players
Global Top Trading Card Game Players by Revenue
Global Top Trading Card Game Players by Revenue (2018-2024)
Global Trading Card Game Revenue Market Share by Players (2018-2024)
Global Trading Card Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Players Covered: Ranking by Trading Card Game Revenue
Global Trading Card Game Market Concentration Ratio
Global Trading Card Game Market Concentration Ratio (CR5 and HHI)
Global Top 10 and Top 5 Companies by Trading Card Game Revenue in 2023
Trading Card Game Key Players Head office and Area Served
Key Players Trading Card Game Product Solution and Service
Date of Enter into Trading Card Game Market
Mergers & Acquisitions, Expansion Plans
Trading Card Game Breakdown Data by Type
Global Trading Card Game Historic Market Size by Type (2018-2024)
Global Trading Card Game Forecasted Market Size by Type (2025-2032)
Trading Card Game Breakdown Data by Application
Global Trading Card Game Historic Market Size by Application (2018-2024)
Global Trading Card Game Forecasted Market Size by Application (2025-2032)
North America
North America Trading Card Game Market Size (2018-2032)
North America Trading Card Game Market Growth Rate by Country: 2018 VS 2023 VS 2032
North America Trading Card Game Market Size by Country (2018-2024)
North America Trading Card Game Market Size by Country (2025-2032)
United States
Canada
Europe
Europe Trading Card Game Market Size (2018-2032)
Europe Trading Card Game Market Growth Rate by Country: 2018 VS 2023 VS 2032
Europe Trading Card Game Market Size by Country (2018-2024)
Europe Trading Card Game Market Size by Country (2025-2032)
Germany
France
U.K.
Italy
Russia
Nordic Countries
Asia-Pacific
Asia-Pacific Trading Card Game Market Size (2018-2032)
Asia-Pacific Trading Card Game Market Growth Rate by Region: 2018 VS 2023 VS 2032
Asia-Pacific Trading Card Game Market Size by Region (2018-2024)
Asia-Pacific Trading Card Game Market Size by Region (2025-2032)
China
Japan
South Korea
Southeast Asia
India
Australia
Latin America
Latin America Trading Card Game Market Size (2018-2032)
Latin America Trading Card Game Market Growth Rate by Country: 2018 VS 2023 VS 2032
Latin America Trading Card Game Market Size by Country (2018-2024)
Latin America Trading Card Game Market Size by Country (2025-2032)
Mexico
Brazil
Middle East & Africa
Middle East & Africa Trading Card Game Market Size (2018-2032)
Middle East & Africa Trading Card Game Market Growth Rate by Country: 2018 VS 2023 VS 2032
Middle East & Africa Trading Card Game Market Size by Country (2018-2024)
Middle East & Africa Trading Card Game Market Size by Country (2025-2032)
Turkey
Saudi Arabia
UAE
Key Players Profiles
Hasbro Inc.
Hasbro Inc. Company Detail
Hasbro Inc. Business Overview
Hasbro Inc. Trading Card Game Introduction
Hasbro Inc. Revenue in Trading Card Game Business (2018-2024)
Hasbro Inc. Recent Development
Konami Holdings Corporation
Konami Holdings Corporation Company Detail
Konami Holdings Corporation Business Overview
Konami Holdings Corporation Trading Card Game Introduction
Konami Holdings Corporation Revenue in Trading Card Game Business (2018-2024)
Konami Holdings Corporation Recent Development
Bandai
Bandai Company Detail
Bandai Business Overview
Bandai Trading Card Game Introduction
Bandai Revenue in Trading Card Game Business (2018-2024)
Bandai Recent Development
The Pokémon Company
The Pokémon Company Company Detail
The Pokémon Company Business Overview
The Pokémon Company Trading Card Game Introduction
The Pokémon Company Revenue in Trading Card Game Business (2018-2024)
The Pokémon Company Recent Development
Blizzard Entertainment
Blizzard Entertainment Company Detail
Blizzard Entertainment Business Overview
Blizzard Entertainment Trading Card Game Introduction
Blizzard Entertainment Revenue in Trading Card Game Business (2018-2024)
Blizzard Entertainment Recent Development
Upper Deck Company
Upper Deck Company Company Detail
Upper Deck Company Business Overview
Upper Deck Company Trading Card Game Introduction
Upper Deck Company Revenue in Trading Card Game Business (2018-2024)
Upper Deck Company Recent Development
Bushiroad
Bushiroad Company Detail
Bushiroad Business Overview
Bushiroad Trading Card Game Introduction
Bushiroad Revenue in Trading Card Game Business (2018-2024)
Bushiroad Recent Development
CyberAgent, Inc
CyberAgent, Inc Company Detail
CyberAgent, Inc Business Overview
CyberAgent, Inc Trading Card Game Introduction
CyberAgent, Inc Revenue in Trading Card Game Business (2018-2024)
CyberAgent, Inc Recent Development
Fantasy Flight Games
Fantasy Flight Games Company Detail
Fantasy Flight Games Business Overview
Fantasy Flight Games Trading Card Game Introduction
Fantasy Flight Games Revenue in Trading Card Game Business (2018-2024)
Fantasy Flight Games Recent Development
Riot Games
Riot Games Company Detail
Riot Games Business Overview
Riot Games Trading Card Game Introduction
Riot Games Revenue in Trading Card Game Business (2018-2024)
Riot Games Recent Development
Kyy Games
Kyy Games Company Detail
Kyy Games Business Overview
Kyy Games Trading Card Game Introduction
Kyy Games Revenue in Trading Card Game Business (2018-2024)
Kyy Games Recent Development
Legend Story Studios
Legend Story Studios Company Detail
Legend Story Studios Business Overview
Legend Story Studios Trading Card Game Introduction
Legend Story Studios Revenue in Trading Card Game Business (2018-2024)
Legend Story Studios Recent Development
Analyst’s Viewpoints/Conclusions
Appendix
Research Methodology
Methodology/Research Approach
Data Source
Hasbro Inc. (U.S.)
Konami Holdings Corporation (Japan)
Bandai (Japan)
The Pokémon Company (Japan)
Blizzard Entertainment (U.S.)
Upper Deck Company (U.S.)
Bushiroad (Singapore)
CyberAgent, Inc. (Japan)
Fantasy Flight Games (U.S.)
Riot Games (U.S.)
Kyy Games (Finland)
Legend Story Studios (New Zealand)
Segments Covered By Type
Digital Game
Physical Card
Segments Covered By Application
Teenager
Adult
Segments Covered By Region
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Research Methodology
Frequently Asked Questions
What is the projected value of the global trading card market by 2032?
The global trading card market size is expected to reach USD 1.61 billion by 2032.
What is the expected CAGR for the trading card market from 2024 to 2032?
The market is projected to exhibit a CAGR of 4.8% over the forecast period.
What are the driving factors for the trading card market?
The growth of disposable incomes, the rising popularity of digital games, and increased mobile phone usage are key driving factors.
Which are the top companies operating in the trading card market?
Leading companies include Hasbro Inc., Konami Holdings Corporation, Bandai, The Pokémon Company, and Blizzard Entertainment.
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