HTML5 Games Market Overview
The global HTML5 games market size was worth USD 23.4 billion in 2021 and is estimated to grow to USD 31.89 billion by 2030, with a CAGR of approximately 3.50 percent over the forecast years.
WebGL, Canvas, and other fundamental technologies are used in HTML5 games to enable browser play and creators to generate and convert their 2-D pictures into 3-D. Many people like HTML5 over other languages for developing video games. The gaming sector is one of the most lucrative ones globally. Markets for HTML5 games are expanding every day, just like any other quickly growing sector. The emergence of HTML5 as a common standard for producing digital content has made it considerably simpler to develop browser-based games. As a result, the market is seeing a daily surge in the quantity of HTML5 games released. The main element boosting the income of the HTML5 games market is the rising number of players worldwide. The market for HTML5 games has also expanded quickly in recent years due to increased internet accessibility, falling smartphone and computer prices, and rising disposable money among the populace.
HTML5 games Market Drivers:
The expansion of the HTML5 games business is being greatly fueled by ongoing technological developments in the gaming sector. They are improving how games are made and the user’s overall gaming experience. In addition, the demand for HTML5 games has grown even more due to excellent internet connectivity, a rise in smartphone adoption, and the introduction of high-capacity network access, such as 5G. The end of 2021 saw 7% population penetration, according to the GSMA report, with 170 mobile operators launching commercial 5G services. This created new opportunities for mobile vendors to release 5G smartphones.
HTML5 games Market: Restraints
Children, in particular, are among the growing number of avid HTML5 game players who frequently develop addictions. This interferes with their academic progress and increases social anxiety. As a result, these activities discourage parents from getting their kids’ gaming systems. Additionally, video game addiction can lead to mental health problems, which makes parents reluctant to buy products for their children. This is probably going to hinder the expansion of this market.
HTML5 games Market: Segmentation
The global HTML5 games market has been segmented into types and applications.
Based on types, the market is divided into 2D and 3D. Among these, the horizontal segment led the market in 2021 and is expected to maintain its dominance throughout the forecast period. However, the expansion of mobile devices and the accessibility of online games, coupled with advancements in hardware and software, are anticipated to positively affect the 2D segment’s growth. Besides, the 3D category is expected to grow significantly over the forecast period due to technological advancements in the HTML5 games market.
Based on applications, the market is classified into smartphones, tablets, computers, and smart TVs. In 2021, the smartphone category dominated the global market. Gaming on smartphones has surpassed gaming on consoles and personal computers as the preferred gaming format worldwide. Accessibility is one of the primary factors in the success of smartphone gaming. A smartphone with games is almost universally available. Smartphone adoption rates are rising globally, which is why the mobile market is expanding. The demand for larger-display mobile tablets, which ensure a better gaming experience, is another factor contributing to the expansion of the mobile market. Additionally anticipated to be a critical factor in the segment’s growth throughout the forecast period is the rising sales of handheld gaming consoles. Besides, the computer category is anticipated to grow significantly over the forecast period because HTML5 game streaming has become more popular on YouTube and Twitch.
HTML5 games Market: Regional Landscape
In 2021, the Asia Pacific dominated the market for HTML5 games. The regional market was able to dominate the international industry because of China’s rise as a significant gaming hub. The regional market for HTML5 games is expanding due to China’s unrelenting surge in smartphone usage. With the rapid advancement of technology and numerous top HTML5 gaming firms, it has emerged as one of the industry’s leading players. Significant players are engaging in several acquisitions and collaboration tactics to increase their presence in the area.
HTML5 games Market: Competitive Landscape
Some of the main competitors dominating the global HTML5 games market include- Tencent, Sanqi Mutual Entertainment, Middle Mobile Games, Palm Fun Technology, Forgame, Flash Technology, Biyue Technology, Dalian Pantour, Lotte Technology, Origin Tianze, and Butterfly interaction.
COVID-19 Impact on HTML5 Games Market:
The COVID-19 pandemic’s devastating effects on the world economy didn’t stop the HTML5 game industry from registering impressive growth. Lockdowns and restrictions on people’s freedom of movement imposed by various governments around the world as part of their efforts to stop the spread of the coronavirus forced people to stay indoors and spend their time engaging in various indoor activities, including playing games. This increased the number of users and the amount of time spent playing HTML5 games. These are available for free download online and are games from several gaming firms. As a result of the pandemic’s onset, some businesses, however, also had to deal with delays and cancellations of their product releases.
The Global HTML5 games Market is segmented as follows:
HTML5 Games Market by Type
- 2D
- 3D
HTML5 Games Market by Applications
- Smart Phone
- Tablet
- Computer
- Smart TV
HTML5 Games Market by Region
- North America
- Europe
- France
- The UK
- Spain
- Germany
- Italy
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Southeast Asia
- Rest of Southeast Asia
- The Middle East & Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of the Middle East & Africa
- Latin America
- Brazil
- Argentina
- Rest of Latin America
Table of Content
HTML5 Games Market Size, Share, Growth, and Forecast Report
1. Introduction
1.1. Report Description
1.1.1. Aim of the Report
1.1.2. Prospective Audience
1.1.3. Unique Selling Prepositions and Key Takeaways from the Report
1.2. Scope of the Research Study
1.3. Approach/Research Methodology
1.3.1. Secondary Research
1.3.2. Primary Research
1.3.3. Expert Panel Review
1.3.4. Market Data Breakdown and Data Triangulation
1.3.5. Research Approach for Market Size Estimation
1.3.5.1. Top-Down Approach
1.3.5.2. Bottom-Up Approach
1.3.6. Key Assumptions
1.4. Market Segmentation
1.4.1. Type
1.4.2. Application
2. HTML5 Games Market Overview
2.1. Introduction
2.2. Analysis by Type, 2017-2030 (US$ Billion)
2.3. Analysis by Application, 2017-2030 (US$ Billion)
2.4. Market Analysis by Region, 2017-2030 (US$ Billion)
3. HTML5 Games Market Dynamics
3.1. Introduction
3.2. Growth Drivers
3.3. Growth Restraints
3.4. Growth Opportunities
3.5. Porter’s Five Forces Analysis
3.5.1. Threat of New Entrants
3.5.2. Bargaining Power of Buyers/Consumers
3.5.3. Bargaining Power of Suppliers
3.5.4. Threat of Substitute Types
3.5.5. Intensity of Competitive Rivalry
3.6. Attractiveness Analysis
3.6.1. Type
3.6.2. Application
3.6.3. Region
3.7. Value Chain Analysis
4. HTML5 Games Market Competition Analysis
4.1. HTML5 Games Market Share Analysis by Company, 2019 – 2021
4.1.1. Top 3 Players, 2019 – 2021
4.1.2. Top 6 Players, 2019 – 2021
4.2. Strategic Initiatives
4.2.1. New Products Launch
4.2.2. Mergers/Acquisitions
4.2.3. Agreement and Collaborations
4.2.4. Partnerships, Joint Ventures, Expansion, and Distribution
5. Global HTML5 Games Market Analysis by Type and Application, 2017-2030 (US$ Billion)
5.1. Type
5.1.1. Global HTML5 Games Market Share, by Type, 2021 and 2030
5.1.2. Global HTML5 Games Market Revenue, by Type, 2017-2030 (US$ Billion)
5.1.3. By 2D Market Analysis 2017-2030 (US$ Billion)
5.1.4. By 3D Market Analysis 2017-2030 (US$ Billion)
5.2. Application
5.2.1. Market Share, by Application, 2021 and 2030
5.2.2. Market Revenue, by Application, 2017-2030 (US$ Billion)
5.2.3. By Smart Phone Market Analysis 2017-2030 (US$ Billion)
5.2.4. By Tablet Market Analysis 2017-2030 (US$ Billion)
5.2.5. By Computer Market Analysis 2017-2030 (US$ Billion)
5.2.6. By Smart TV Market Analysis 2017-2030 (US$ Billion)
6. Global HTML5 Games Market Type Analysis by Region, 2017-2030 (US$ Billion)
6.1. 2D Market Analysis 2017-2030 (US$ Billion)
6.1.1. North America
6.1.2. Europe
6.1.3. Asia Pacific
6.1.4. Latin America
6.1.5. Middle East & Africa
6.2. 3D Market Analysis 2017-2030 (US$ Billion)
6.3. Other Types Market Analysis 2017-2030 (US$ Billion)
7. Global HTML5 Games Market Application Analysis by Region, 2017-2030 (US$ Billion)
7.1. Smart Phone Market Analysis 2017-2030 (US$ Billion)
7.1.1. North America
7.1.2. Europe
7.1.3. Asia Pacific
7.1.4. Latin America
7.1.5. Middle East & Africa
7.2. Tablet Market Analysis 2017-2030 (US$ Billion)
7.3. Computer Market Analysis 2017-2030 (US$ Billion)
7.4. Smart TV Market Analysis 2017-2030 (US$ Billion)
8. HTML5 Games Market Analysis by Geography, 2017-2030 (US$ Billion)
8.1. North America HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.1.1. U.S. HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.1.1.1. Type
8.1.1.2. Application
8.1.2. Canada HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.1.3. Mexico HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.2. Europe HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.2.1. UK HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.2.1.1. Type
8.2.1.2. Application
8.2.2. France HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.2.3. Germany HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.2.4. Spain HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.2.5. Russia HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.2.6. Italy HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.2.7. Rest of Europe HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.3. Asia Pacific HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.3.1. China HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.3.1.1. Type
8.3.1.2. Application
8.3.2. Japan HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.3.3. South Korea HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.3.4. India HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.3.5. Australia HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.3.6. Southeast Asia HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.3.7. Taiwan HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.3.8. Rest of Asia Pacific HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.4. Latin America HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.4.1. Brazil HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.4.1.1. Type
8.4.1.2. Application
8.4.2. Argentina HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.4.3. Rest of Latin America HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.5. Middle East HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.5.1. Israel HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.5.1.1. Type
8.5.1.2. Application
8.5.2. Turkey HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.5.3. Saudi Arabia HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.5.4. UAE HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.5.5. Rest of Middle East HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.6. Africa HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.6.1. Egypt HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.6.1.1. Type
8.6.1.2. Application
8.6.2. South Africa HTML5 Games Market Analysis 2017-2030 (US$ Billion)
8.6.3. Rest of Africa HTML5 Games Market Analysis 2017-2030 (US$ Billion)
9. Company Profiles
9.1. Tencent
9.1.1. Company Overview
9.1.2. Financial Performance
9.1.3. Product Benchmarking
9.1.4. Strategic Initiatives
9.2. Sanqi Mutual Entertainment
9.3. Middle Mobile Games
9.4. Palm Fun Technology
9.5. Forgame
9.6. Flash Technology
9.7. Biyue Technology
9.8. Dalian Pantour
9.9. Lotte Technology
9.10. Origin Tianze,
9.11. Butterfly interaction
10. COVID-19 Impact Analysis
10.1. Global HTML5 Games Market, 2020 – 2030, Pre-V/S Post COVID 19
10.2. Estimated Impact of The Coronavirus (Covid-19) Epidemic on the HTML5 Games Market Size In 2022, By Scenario
11. Conclusion